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- /*
- graphics.h
- */
-
- #ifndef GRAPHICS_H
- #define GRAPHICS_H
-
- #include <sys/types.h>
- #include "type.h"
-
- /*
- * points:
- * point(bpp)_(2d=2,3d=3)[colored=c]
- *
- * ex: 24 bpp, 3d, colored point: point24_3c
- *
- * lines:
- * line(bpp)_(2d=2,3d=3)(flat=f,s=smooth)[colored=c]
- * note: smooth shaded lines do not have the last above argument.
- *
- * ex: 8bpp, 3d, smooth shaded line: line8_3s
- *
- * polygons:
- * poly(bpp)_(2d=2,3d=3)(flat=f,s=smooth)[colored=c]
- * note: smooth shaded polygons do not have the last above argument.
- *
- * ex: 24bpp, 3d, flat shaded, colored line: poly24_fc
- *
- * note: colored simply means that the params for how the primitive is
- * to be colored are passed to the routine instead of using
- * color(bpp)_set(...) beforehand.
- *
- */
-
- void clgd547x_flush();
- void clgd547x_finish();
- void clgd547x_setBuffer(int buffer); /* 0=front, 1=back */
- void clgd547x_clearDepthBuffer();
- void color8_set(uint index);
- void color24_set(uint r, uint g, uint b, uint a);
-
- void clear8c(uint index);
- void clear24c(uint r, uint g, uint b, uint a);
-
- void clearArea8_2(uint x1, uint y1, uint x2, uint y2);
- void clearArea8_2c(uint x1, uint y1, uint x2, uint y2, uint index);
- void clearArea8_3(uint x1, uint y1, uint x2, uint y2, uint z);
- void clearArea8_3c(uint x1, uint y1, uint x2, uint y2, uint z, uint index);
-
- void clearArea24_2(uint x1, uint y1, uint x2, uint y2);
- void clearArea24_2c(uint x1, uint y1, uint x2, uint y2,
- uint r, uint g, uint b, uint a);
- void clearArea24_3(uint x1, uint y1, uint x2, uint y2, uint z);
- void clearArea24_32c(uint x1, uint y1, uint x2, uint y2, uint z,
- uint r, uint g, uint b, uint a);
-
- #define point8_2c(x,y,index) line8_2fc(x,y,x,y,index)
- #define point8_3c(x,y,z,index) line8_3fc(x,y,z,x,y,z,index)
-
- #define point24_2c(x,y,r,g,b,a) line24_2fc(x,y,x,y,r,g,b,a)
- #define point24_3c(x,y,z,r,g,b,a) line24_3fc(x,y,z,x,y,z,r,g,b,a)
-
- void line8_2fc(uint x1, uint y1, uint x2, uint y2, uint index);
- void line8_2s(uint x1, uint y1, uint i1, uint x2, uint y2, uint i2);
- void line8_3fc(uint x1, uint y1, uint z1, uint x2, uint y2, uint z2, uint index);
- void line8_3s(uint x1, uint y1, uint z1, uint i1, uint x2, uint y2, uint z2, uint i2);
-
- void line24_2fc(uint x1, uint y1, uint x2, uint y2, uint r, uint g, uint b, uint a);
- void line24_2s(uint x1, uint y1, uint r1, uint g1, uint b1, uint a1,
- uint x2, uint y2, uint i2, uint g2, uint b2, uint a2 );
- void line24_3fc(uint x1, uint y1, uint z1, uint x2, uint y2, uint z2,
- uint r, uint g, uint b, uint a);
- void line24_3s(uint x1, uint y1, uint z1, uint r1, uint g1, uint b1, uint a1,
- uint x2, uint y2, uint z2, uint r2, uint g2, uint b2, uint a2);
-
- void triangle8_3fc(uint x1, uint y1, uint z1,
- uint x2, uint y2, uint z2,
- uint x3, uint y3, uint z3,
- uint index);
- void triangle8_3s(uint x1, uint y1, uint z1, uint i1,
- uint x2, uint y2, uint z2, uint i2,
- uint x3, uint y3, uint z3, uint i3);
-
- void triangle24_3fc(uint x1, uint y1, uint z1,
- uint x2, uint y2, uint z2,
- uint x3, uint y3, uint z3,
- uint r, uint g, uint b, uint a);
-
- void triangle24_3s(uint x1, uint y1, uint z1, uint r1, uint g1, uint b1, uint a1,
- uint x2, uint y2, uint z2, uint r2, uint g2, uint b2, uint a2,
- uint x3, uint y3, uint z3, uint r3, uint g3, uint b3, uint a3);
-
-
- void triangle8_3fv(uint v1, uint v2, uint v3, uint pv);
- void triangle8_3fcv(uint v1, uint v2, uint v3, uint pv);
- void triangle8_3sv(uint v1, uint v2, uint v3);
- void triangle24_3fv(uint v1, uint v2, uint v3, uint pv);
- void triangle24_3fcv(uint v1, uint v2, uint v3, uint pv);
- void triangle24_3sv(uint v1, uint v2, uint v3);
-
- #endif
-
-